ljwrites: A typewriter with multicolored butterflies on it. (dance_muzi)
L.J. Lee ([personal profile] ljwrites) wrote in [community profile] go_write2016-05-04 12:21 am

[PUBLIC POST] What's a non-writing skill useful for writing?

A lot of us spend time working on the practice and theory of fiction-writing. But are there skills that don't have to do directly with fiction writing that are nontheless helpful? I've heard of art being useful to writers, for instance, and a musician I know is guided by her musical skills and inspirations when writing. I know another writer who's also an actor, and have heard anecdotally of actors making good writers. Andrew Robinson, who played Garak in Star Trek: Deep Space Nine, wrote the novel A Stitch in Time about his character's background that I found wonderfully moving and evocative, not to mention great world-building of Cardassia. I can see a direct connection there between the two skillsets since acting is about expressing characters, like much of writing is.

While I am not an actor, I found my experience playing and running roleplaying games highly useful for understanding characters and keeping track of storylines in my writing projects. Roleplaying has also given me a perspective of stories not as something that comes from me but from the characters' own motivations and interests. When it comes down to it I have to inhabit these characters and play them, an ethos that I apply to writing as well.

Are there non-writing skills or experiences that you find useful for writing? Have you observed others using different skillsets when writing?
alexseanchai: Katsuki Yuuri wearing a blue jacket and his glasses and holding a poodle, in front of the asexual pride flag with a rainbow heart inset. (Default)

[personal profile] alexseanchai 2016-05-03 03:45 pm (UTC)(link)
I have not slept enough to answer this usefully but I observe that the subject says public but the little lock icon says not.
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[personal profile] inkdust 2016-05-03 06:05 pm (UTC)(link)
Hah, my instant thought when I read the first paragraph was "playing D&D"...then I hit the second. I've noticed a particular symbiosis lately, as my D&D group has gotten deeper into character stories and I've been having frequent talks with another friend about story and character creation that easily extrapolates beyond games. In fact, he made the point recently that a roleplaying game would be a beneficial experience for a lot of people in society-at-large, and I felt silly when I realized I hadn't considered that roleplaying and that sort of exercise in empathy would be a new experience for many people. That's strange to me, when I'm practicing it every day.

I'm not sure I can think of any universal skills or experiences at the moment (beyond the mundane ones like time management), but in terms of skills that can be helpful depending on what you want to write, I would put foreign language on my list. Certainly for anyone interested in fantasy worldbuilding with language. And I actually suspect that my familiarity with French and German has a positive influence on my word choices and syntax in English, but I can't really back that up because it's not very conscious.

This is a good question, I hope to read more answers.
lizbee: Jinora holds a book, looking disdainful (LoK: Jinora will make no such promises)

[personal profile] lizbee 2016-05-03 11:01 pm (UTC)(link)
I've never done it myself, but a friend developed her dialogue and plotting skills doing online text-based role play, mostly fandom based. It also taught her a lot about collaboration, with the result that she has a bunch of successful YA trilogies written with co-authors, but has yet to make her solo debut.
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[personal profile] lookingforoctober 2016-05-04 03:27 am (UTC)(link)
I think all skills are useful for writing. Especially creative skills, but it also doesn't hurt to have a good grounding in some field or some activity or some anything if you end up wanting to write about it (or even if you don't, you may be able to translate the experience sideways somehow).

On the other hand, no skill translates exactly, and your comment about roleplaying reminds me that I pretty much consider roleplaying to be the opposite of fiction writing in a lot of ways. (Probably because I do quite a bit of both of them, so the differences start to stand out.) I do agree that it's good for developing certain writing skills (especially voice), but it frequently seems to me that the things you have to tell a collaborator are completely different from the things you have to tell a reader, so in that way roleplay writing comes out totally different. And often the amount of tension I want in a game is different from what I want in a story.

Of course, this might have a lot to do with the specific form of roleplaying I do, or what I want out of roleplaying as opposed to writing.

And it does make me think about writing a lot, when I'm roleplaying.

[personal profile] jazzyjj 2016-05-05 01:22 am (UTC)(link)
A bit late in replying here, but I think role playing is a great skill indeed. That's part of what I do for my job, when we go out on our Disability-Awareness Trainings. It's a lot of fun, but to be honest I'm getting a bit sick and tired of the way we do it. But that's another story. I think another skill that lends itself well to my writing is my knowledge of accessibility. I will fully admit to not knowing everything there is to know about it, but I'd say I know a good deal. I've posted a few entries in my journal having to do with accessibility.
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[personal profile] jae 2016-05-05 02:31 pm (UTC)(link)
Personally, I think the most important skill for a fiction writer to have that doesn't directly have to do with writing is empathy. Being able to really put yourself into the perspective of someone who is not you and perhaps not very much like you at all is crucial to writing well-rounded characters. (And yes, to some extent that's an innate ability that people have or don't have, but it's also a skill that can be developed. Even if you're good at it.)

-J
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[personal profile] dhampyresa 2016-05-05 11:23 pm (UTC)(link)
COMBO BREAKER!

I'm not going to talk about ropleplaying, I'm going to go super weird and talk about a board game.

Specifically, 7Wonders.

It's got several ways to win points: money, war, science, trade, building the Wonder... so there are many different ways to win. Seeing how various strategies lead to victory (or not!) is super illuminating, because it depends not only on what you do but on what your neighbours do and what cards you have. It's a great way to get a concrete feel for how various economic systems can work with each other and how distribution of ressources can change both your strategy and how you develop your society.

Also, it's super fun!